![]() As of now, SCP-173 does not have a death-screen once murdering the player.īreaks everything it touches. Just as the original game, SCP-173 is slightly much faster than blinking for a second. Human players viewing SCP-173 will start blinking at regular intervals and depending on how many are viewing it at one time, it will move forward as people blink. ![]() However, while being viewed, it cannot move. SCP-173's has the unique ability to move and instantly kill human players (by left-clicking on them) whenever no one looks at it (Other SCPs do not halt SCP-173 when viewing it). SCP-173 serves as a playable character in the game. The operatives will then use a large cage to capture SCP-173 and return it to its containment chamber. If the MTF operatives encounter SCP-173, they will proceed to contain it again, completely ignoring the player if present. Because SCP-173 uses the ventilation system to travel, most of its spawn locations will have a broken vent. SCP-173 often appears in locker rooms, catwalks filled with decontamination gas which would cause the player to blink at a rapid pace, the small control room, sometimes in the metal corridors, and later on, the electrical room, along with SCP-106. If the player blinks or looks away, SCP-173 will either move significantly closer to them or open any doors that are blocking its way if it can. ![]() Unless the player blinks or looks away from it, SCP-173 cannot move. Throughout the game, SCP-173 will follow and attempt to snap the player's neck. Also in another room, as soon as the lights in the room blackout, SCP-173 drops down from a large vent and kills a scientist and a janitor who were attempting to escape. A guard and a scientist, see it, and maintain eye contact, and slowly back out of the room. The instructor orders them to remain in direct eye contact with SCP-173 until they can repair the door, before the rest of the facility has a blackout, thus breaking eye contact with the Class-D and SCP-173, who quickly kills the two Class-D until escaping its chamber, killing the security guard up on top of the balcony, and escaping into a large ventilation system.Īfter the containment breach, SCP-173 appears in a room, next to his containment chamber. Due to a massive power outage and site-wide containment breach, the door opens unexpectedly. After the guards bring the player along with two other Class-D test subjects into SCP-173's containment, they shut the door behind them and instruct one of them to clean and the rest to make eye contact with SCP-173. SCP-173 is the first SCP object that the player encounters, and is the main antagonist of the game. to put it simply that statue's b*tt no longer hurts or poop and no longer be angry. Possible Endings Project Isorropia įollowing the success of the cross-testing of anomalies at Site-100, SCP-173 was put against SCP-PL-208, an ointment for pain in the b*tt by dado. In April 26, 2023, the YouTuber, TheRubber uploaded a video to show us how SCP-173 was existed to the world. At all times, two persons must maintain direct eye contact with SCP-173, while the third person cleans the container until all personnel leaves and relocked the container. When personnel enter SCP-173's container, three at the minimum may enter at any time and the door is to be relocked behind them. SCP-173 in order from being prevented from escaping must be kept in a locked container at all times. The origin of these materials is unknown but must be clean on a bi-weekly basis. The reddish-brown substance on the floor is a combination of feces and blood. Personnel report sounds of scraping stone within the container when no one is inside. It is reported to kill its victims by snapping the neck of any human it encounters. Personnel at a minimum of three are assigned to enter the container and are to alert one another before blinking. It cannot move while viewed directly and must not be broken. SCP-173 is extremely hostile and animate. It is made of concrete and rebar with traces of Krylon brand spray paint. This monster's origin is as of yet unknown. ~ "This Is How the World Ends" on SCP-173. What no one knew was that the reverse of this effect was also true the Koitern would not kill any who met his gaze, but none whose gaze he met could kill him. Unfortunately, no one could meet his eyes forever. Few tried it, and they found it to be true. ![]() That some force of mutual defiance stayed the hand of death. It was said that he would not kill you so long as you met his gaze. 2.3 SCP - Containment Breach (Unity Remake).
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